Guide Deadlock May 27, 2026 Updated June 27, 2026 ~10 min Source 2

Deadlock FPS Boost & Optimization

Low FPS, stutter or teamfight frame drops in Deadlock? Best settings for max FPS, Vulkan vs DX11, stutter fixes, and a pro done-for-you PC optimization.

+46-58% FPS gain
+67-71% 1% low
Source 2 Engine
VAC Anti-cheat

How much FPS optimization adds in Deadlock

See the gain for your hardware. How to get there yourself is in the guide below.

Hardware:
Calculation method
  • Source: average across measurements on our clients' PCs over 7 years, not a guarantee
  • Depends on: your hardware and how cluttered the system is, weaker PC means a bigger gain
  • Network: we cut jitter and extra traffic; physical ping to the server depends on your ISP
  • Exact numbers: after a free diagnostic of your PC
Full calculator, all games

Quick: best Deadlock settings for 2026. Set shadows and volumetric fog to Low, MBOIT off, Reduce Flashing on, textures to Medium-High at native resolution, and turn on DLSS/FSR Quality when you are GPU-bound. Steam launch options: -high -novid -nojoy +fps_max 0; set Shader Cache to Unlimited, disable VBS and enable XMP in the BIOS. On our rigs the optimization plus a Windows cleanup gives +46-58% FPS and +67-71% to 1% low (for example an i5-12400F + RTX 3060: 85 before, 130 after).

What the game is and why it lags

Deadlock is a Valve shooter built on Source 2 (the same engine as CS2 and Dota 2). As of 2026 the game is still in a closed, invite-only beta: Valve never opened free access, and the only way in is an invite from someone who already plays. Even so the player base is solid, and updates ship almost every week. Source 2 is reasonably well optimized on its own, but Deadlock is far heavier than CS2: bigger maps, more players, more effects.

The load here is mixed. During calm phases you are usually GPU-bound, but in a 6v6 team fight with a pile of abilities the CPU load spikes hard. So the bottleneck moves from scene to scene, and you have to optimize both.

Typical problems:

  • Shader stutters on first launch or after an update. Source 2 compiles shaders on first use, and that creates stuttering
  • Team fights with 12 players at once load the CPU
  • MBOIT (a transparency technique) is marked WIP by Valve and can cause artifacts and frame drops

Graphics settings

What to lower

In-game · graphics settings
SettingValueWhy
ShadowsLowThe biggest FPS eater. Shadows do not help in team fights
Volumetric fog/lightingLowA heavy effect with no impact on gameplay
MBOITOFFWIP from Valve, artifacts and unstable FPS
Reduce FlashingONReduces effect intensity in fights, less GPU load

What to keep

  • Textures: Medium-High. With 4+ GB of VRAM it has no impact on FPS
  • Resolution: native. Deadlock looks worse at a lower resolution because of its small UI elements
  • DLSS/FSR: Quality. If the GPU is the bottleneck, DLSS Quality gives +20-30% FPS with minimal loss of sharpness

How to tell what the bottleneck is

If the GPU is at 50% load and FPS is low, the problem is the CPU. Lowering the resolution or turning on DLSS will not help. In that case lower shadows, physics, and turn off MBOIT.

If the GPU is at 95%+ load, turn on DLSS/FSR or lower the resolution.

DX11 vs Vulkan

DX11 is more stable on most configurations. Vulkan can give +5-10% FPS on some systems but causes crashes on others. Try both and keep whichever runs more stable.

Launch options

Steam -> Deadlock -> Properties -> Launch Options:

-high -novid -nojoy +fps_max 0

The same options as for CS2/Dota 2 (the Source 2 engine). -map is not needed, the map loads when you connect to a match.

Shader cache

The first launch after an update can stutter due to shader compilation. Fixes:

  • NVIDIA Control Panel: Shader Cache Size -> “Unlimited”
  • AMD: Shader Cache -> On (on by default)
  • Just play one match, the stutters go away once compilation is done

NVIDIA settings

For Deadlock in the NVIDIA Control Panel:

NVIDIA · 3D control panel
SettingValueWhy
Low Latency ModeONNot Ultra, Ultra can cause frame drops
Shader Cache SizeUnlimitedSource 2 compiles shaders on every update, a large cache removes stutters
Power management modeMax performancePrefer maximum performance, the GPU will not drop clocks
Threaded optimizationONMultiple CPU threads for rendering

AMD Radeon settings

AMD Software: Adrenalin Edition, a profile for Deadlock.

SettingValueWhy
Radeon Anti-LagOnReduces input lag at the driver level. Safe with VAC
Radeon Anti-Lag 2OffThere is no official integration in Deadlock yet, leave it alone
Radeon ChillOffCuts FPS when you stand still, and in Deadlock you often stand and shoot
Radeon BoostOffLowers resolution when you move the mouse
Shader CacheOnOn by default, leave it. Source 2 compiles a lot of shaders
Surface Format OptimizationOnSaves a little frame memory

Vulkan on AMD in Deadlock is usually more stable than on NVIDIA, and sometimes gives a couple of extra percent. If you play on Radeon, try Vulkan first and only then fall back to DX11.

Windows optimization

This is the most underrated gain. In-game settings give around 10-15%, and a clean system plus BIOS add as much again or more, especially on 1% low.

Windows · the biggest gain
SettingWhere to find itStateGain
VBS / Memory integrityWindows Security, Core isolation. Check with: msinfo32OFF+5-15% FPS
XMP / EXPO in BIOSDel/F2 at boot, enable Profile 1ON+5-15% FPS, especially 1% low
"Ultimate Performance" power planPowerShell: powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61ON+3-8% FPS
Game ModeSettings, Gaming, Game ModeONMore stable 1% low
HAGS (hardware-accelerated GPU scheduling)Settings, Display, GraphicsONFor RTX 30+ / RX 6000+
Discord / Steam overlaysDiscord Overlay, Steam OverlayOFFRemoves microstutters
Startup appsTask Manager, StartupClean upFrees up RAM and CPU

VBS (core virtualization) is on by default in Windows 11 and eats 5-15% in games. Check the msinfo32 line “Virtualization-based security”: if it says “Running”, turn it off under Core isolation. Deadlock on Source 2 scales across cores well, so the fewer background processes stealing CPU time, the higher and smoother your FPS in team fights.

Benchmarks

ConfigurationFPS beforeFPS after1% low before1% low after
i5-12400F + RTX 3060851305085
Ryzen 5 5600 + RTX 406010015560100
i7-13700K + RTX 407013019075125
Ryzen 5 3600 + GTX 1660 Super60953560

Before is the default settings on DX11, after is the optimized settings plus a clean Windows, no overclocking. The measurements were taken on our test benches: the same card and scene before and after, 10 minutes each. The numbers depend on the specific game build and server load, so treat them as a reference, not a guarantee of exactly the same frames.

Deadlock is still in closed beta, and performance shifts from patch to patch. If you played a couple of months ago and the FPS was bad, just update the game: Valve regularly fix what used to lag.

What you can do yourself and what is better left to us

Everything in this guide can be done in an evening: graphics settings, launch options, the NVIDIA or AMD driver, a basic Windows cleanup. That usually gives +20-35% FPS.

After that comes the part where it is easy to mess up. Tuning RAM timings raises 1% low, but bad timings hit you with a BSOD after 20 minutes of play. Fine BIOS tuning for a specific board requires knowing which values are safe. A custom Windows without the right drivers leaves you with no network or sound. If you do not want to get into this, we do it for you.

Our packages

  • Classic 11 ($25): a clean Windows 11 + drivers + BIOS tuning, +20-30% FPS
  • CustomX ($30): a custom Windows with the bloat stripped out, another +15% on top of Classic 11
  • GamePro ($60): everything above plus full CPU/GPU/RAM overclocking and stress tests
  • Separately: DDR4 overclocking, DDR5, CPU, GPU

Deadlock uses VAC, like CS2, so Classic 11 and GamePro are fully compatible. CustomX works too, but if you also play CS2 on FACEIT, stay on Classic 11: FACEIT will not launch on a custom build. For Source 2, CPU and RAM overclocking pay off the most, because in team fights everything is CPU-bound.

Questions

Stutters in the first match after an update

Shader compilation. Play one match and the stutters go away. Set Shader Cache Size to Unlimited in your GPU settings.

DLSS or FSR?

If you have an RTX card, DLSS. The upscaling quality is noticeably better. On AMD cards FSR is the only option, set it to Quality.

The game is in beta, is it worth optimizing?

Yes, with one caveat: after major updates the settings may need adjusting. Windows and system optimization (power plan, background processes, drivers) works for every game and never goes to waste.

Vulkan or DX11 in Deadlock?

Try both. DX11 is more stable on most systems, Vulkan gives +5-10% on some configurations (especially AMD) but crashes on others. Keep whichever runs smoother.

Is it worth overclocking your hardware for Deadlock?

In team fights the game is CPU-bound, so overclocking the CPU and RAM gives the most noticeable effect on 1% low. Overclocking the GPU helps less. Start by enabling XMP in the BIOS, it is free and often solves half the problem.

Want us to do it for you?

We optimize your PC remotely. Pick a package that fits or message us and we will help you choose.

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Rather not tinker yourself? Pick a package.

We do every step from the guide in a single remote session, end to end, with stress tests.

Base
Classic 11
  • Clean Windows 11 PRO
  • Unneeded components turned off
  • Compatible with FACEIT AC
$25
Details
Custom
CustomX
  • Custom Windows
  • Optimization for your case
  • +25-40% FPS
$30
Details
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11,500+
PCs optimized
+62%
Average FPS gain
up to +95%
1% low gain
15 min
Diagnostics time