Guide PUBG May 27, 2026 Updated June 27, 2026 ~12 min Unreal Engine 4

How to Boost FPS in PUBG and Fix Stutter for Good

Low FPS, stutter, or lag spikes in PUBG, even on a good PC? Get the best settings, launch options, and a pro PC tune that adds real, stable FPS.

+53-60% FPS gain
230 FPS Peak after
UE4 Engine
BattlEye Anti-cheat

How much FPS optimization adds in PUBG

See the gain for your hardware. How to get there yourself is in the guide below.

Hardware:
Calculation method
  • Source: average across measurements on our clients' PCs over 7 years, not a guarantee
  • Depends on: your hardware and how cluttered the system is, weaker PC means a bigger gain
  • Network: we cut jitter and extra traffic; physical ping to the server depends on your ISP
  • Exact numbers: after a free diagnostic of your PC
Full calculator, all games

Quick: best PUBG settings for 2026. Set Render Scale to 100, Anti-Aliasing to Ultra plus Sharpen, textures to Medium, View Distance to Medium, and turn Shadows, Post Processing, Effects, Foliage and V-Sync off. Steam launch options: -USEALLAVAILABLECORES -malloc=system, and in Windows disable VBS and enable XMP. On real rigs this delivered a +53-60% FPS gain and a peak of up to 230 FPS.

Why PUBG still stutters

PUBG launched in early access in 2017 on Unreal Engine 4. That was 9 years ago, but the fundamental problem remains: the game was built fast, the engine never changed, and the maps are huge. 8x8 km of open world with a draw distance of a kilometer and beyond. Krafton fixed a lot over the years, seriously. But UE4 with 100 players on one server, vehicles, physics, and asset streaming stumps even an RTX 4070.

The load splits roughly 55% on the processor and 45% on the graphics card. The CPU handles tick rate, processing the positions of 100 players, and building streaming. The GPU draws terrain, grass, shadows. Both components matter, and the bottleneck can be in either one depending on the situation. Dropping into Pochinki with 30 players in one grid square loads the processor. The final circle in an open field with smoke and effects loads the graphics card.

An SSD is mandatory. Not “recommended”, but genuinely mandatory. PUBG streams textures and building models right during the match. On an HDD, buildings load like putty for 10-15 seconds after you land.

How much FPS optimization will give you

Pick your hardware: I will calculate the FPS gain in PUBG after our tuning. The numbers are collected from real client PCs over two years.

PUBG graphics settings

In-game · graphics settings
SettingValueWhy
Render Scale100Do not touch it. Below 100 everything turns to mush, above 100 kills FPS for no benefit
FPP Camera FOV90-103Most pro players set 94-95. A wider view means more information, but above 103 fisheye kicks in. Try 95 and raise it if you want
Overall QualityCustomPresets set everything the same, but you want manual control
Anti-AliasingUltra / Very LowUltra is TAA: a smooth, slightly blurry picture. Very Low removes anti-aliasing, sharper, but with jagged edges. Pros disagree on this. TAA helps you spot enemies at 200+ meters because it removes shimmer. My take: Ultra
Post ProcessingOFFRemoves motion blur, bloom and other cinematic effects. A clean picture
ShadowsOFFA big FPS gain. Unlike CS2, shadows in PUBG give almost no information about enemies. The maps are too big and there are few corners
TexturesMediumOn Low textures turn to soap. Ultra needs 6+ GB of VRAM. Medium is the compromise
EffectsOFFExplosions, fire, smoke. On Very Low they are still visible, just less detailed
FoliageOFFGrass and bushes. One nuance: at close range vegetation renders the same for everyone, it is anti-cheat protection. But Very Low cuts the draw distance of bushes
View DistanceUltra / MediumControls the draw distance of buildings and terrain. Players render at the same distance regardless of this setting. Ultra helps you see buildings at long ranges that an enemy could be hiding behind. But most pro players set Low/Medium for the FPS, because at real combat distances the difference is minimal. If you need every frame, Medium gives a noticeable gain
SharpenONCompensates for the blur from TAA. Free in terms of performance
V-SyncOFFAdds 20-50 ms of latency. Unacceptable for competitive play

Resolution

1920x1080 at 16:9. The standard. Some pro players use a stretched resolution of 1728x1080 or even 1440x1080. Enemy models look visually wider and FPS is slightly higher. But in PUBG, unlike CS2, long-range fights matter more, and the loss of sharpness is noticeable.

If your monitor is 1440p, decide for yourself: play at native 2K and lose frames, or drop to 1080p and get a slight blur from scaling.

NVIDIA settings for PUBG

NVIDIA Control Panel, “Manage 3D settings”, “Program Settings”, the TslGame.exe profile.

NVIDIA · 3D control panel
SettingValueWhy
Image ScalingOFFUnnecessary post-processing
FXAAOFFBlurs the picture, the in-game AA is better
Low Latency ModeONReduces the render queue. Unlike CS2 and Valorant, PUBG has no built-in NVIDIA Reflex, so this control panel setting is especially important
Power management modeMax performanceKeeps the GPU from dropping its clocks when the load decreases
Shader cache10 GBPUBG compiles shaders on the first launch of a map. A large cache removes stutters on the second match
Texture filtering qualityHigh performance
Threaded optimizationONPUBG works well with multiple render threads
Triple bufferingOFFUseless without V-Sync
Vertical syncOFF

Digital Vibrance in the NVIDIA display settings can be raised to 65-75%. On maps like Erangel with a pale palette, enemies will stand out more.

AMD Radeon settings for PUBG

AMD Software: Adrenalin Edition, the TslGame.exe profile.

SettingValueWhy
Radeon Anti-LagOnEquivalent of NVIDIA Reflex
Radeon Anti-Lag 2OffModifies game code, in theory it could conflict with BattlEye
Radeon ChillOffDynamically lowers FPS when idle, unpredictable input lag
Radeon BoostOffLowers resolution during mouse movement
Wait for Vertical RefreshAlways off
Texture Filtering QualityPerformance
TessellationOff (override)

Windows 11 optimization

PUBG is especially sensitive to two things: VBS and RAM speed. Disabling VBS gives a gain of 5 to 15%, and enabling XMP can add 20% to your 1% low.

Windows · the biggest gains
SettingWhere to find itStateGain
VBS / Memory IntegrityWindows Security - Core Isolation - Memory Integrity. Check: Win+R, msinfo32OFF+5-15% FPS
XMP / EXPO in BIOSDel/F2 at boot, find XMP/EXPO, enable Profile 1ON+10-20% to 1% low
Ultimate Performance power planPowerShell as admin: powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61ON+5-10% FPS
HAGS (GPU scheduling)Settings - Display - Graphics - Default graphics settingsONFor RTX 30+ / RX 6000+
Discord / Steam / GeForce Experience overlaysDiscord, Steam, GeForce ExperienceOFFRemoves microstutters
Startup appsTask Manager - StartupCleanupFrees up RAM

A separate note on the render thread. PUBG heavily uses multi-threaded rendering, and on processors with E-cores (Intel 12-14 gen) there is a nuance. If Intel’s Thread Director is enabled, it may throw the render thread onto an E-core, causing a drop. In Task Manager you can manually set the affinity of TslGame.exe to the P-cores. But it is easier to use Process Lasso.

Engine.ini tweaks

File location: %LOCALAPPDATA%\TslGame\Saved\Config\WindowsNoEditor\Engine.ini

Krafton has locked most ini settings over the past years. Old guides from 2018-2019, where dozens of lines were written out, no longer work. The game simply ignores those values. But a few things still take effect.

Add to the end of the file:

[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False

[/Script/TslGame.TslEngine]
FrameRateCap=0

This disables Bloom, AO, LensFlare and MotionBlur at the config level, and also removes the frame cap. Not a giant gain, 3-5%, but free.

After editing, set the file to “Read-only” (right-click, Properties, tick the box). Otherwise the game will overwrite it on the next launch.

Steam launch options

Right-click PUBG in your Steam library, “Properties”, “Launch Options”:

-USEALLAVAILABLECORES -malloc=system

What works and what does not

ParameterStatusComment
-USEALLAVAILABLECORESWorksForces UE4 to use all cores. On processors with 6+ cores it gives a small gain
-malloc=systemWorksUses the system memory allocator instead of UE4’s built-in one. More stable on Windows 11
-sm4ObsoleteIt used to switch to Shader Model 4 and gave +10-15% FPS. Krafton removed this option
-d3d11UselessPUBG already runs on DX11
-highQuestionableHigh process priority. Windows handles this itself, the difference is within the margin of error
-lowmemoryObsoleteWas for systems with 8 GB of RAM. PUBG recommends 16 GB (minimum 8 GB, but 8 will be rough)

Do not copy long launch strings from 2018 guides. Most UE4 parameters were either locked by Krafton or removed in updates.

Frequently asked questions

”FPS drops at the start of the match during the drop”

This is asset streaming. When you land, the game loads buildings, textures, and interior objects. The load on the SSD and CPU is at its maximum. If you have a SATA SSD, switching to NVMe will noticeably speed up loading. If you have an HDD, that is the first thing to replace.

PUBG has no equivalent of cl_forcepreload from CS2. Assets stream in dynamically and you cannot influence that.

”Fine on Erangel, lags on Taego/Rondo”

Maps differ a lot in complexity. Erangel is the easiest, it is the oldest and geometrically simple. Miramar is heavier because of the detailed desert terrain. Taego is heavy: dense vegetation, complex buildings, more objects per square kilometer. Rondo (8x8 km, released in December 2023, currently in the ranked rotation) is potentially even heavier: dense urban buildings, bamboo groves, underground bunkers. By reports, FPS drops on Rondo are more noticeable than on Taego. The difference between Erangel and the heaviest maps can be 20-30% FPS at the same settings.

”Anti-Aliasing Ultra or Very Low?”

Ultra (TAA) smooths shimmer on distant objects. When you are lying prone with a 4x scope trying to make out an enemy’s head at 300 meters, TAA helps. Very Low gives a sharp picture at close range and saves 5-8% FPS. My advice: Ultra + Sharpen enabled. For PUBG long-range fights matter more than close ones, and TAA + Sharpen compensate for each other.

”Why does PUBG have no DLSS/FSR/XeSS?”

PUBG has no support for NVIDIA DLSS, AMD FSR, or Intel XeSS at the game level. Krafton never integrated any of these technologies. If you are short on FPS and you are GPU-bound, the options are: lower the resolution (1600x900 or stretched 1728x1080), on AMD you can try Radeon Super Resolution (RSR) at the driver level, on NVIDIA there is NVIDIA Image Scaling in the control panel. Both options work worse than native DLSS, but better than just lowering Render Scale.

What you can do yourself, and what is better to hand off

Graphics settings, launch options, ini tweaks, basic Windows optimization. All of this is a one-evening job with a guide. A gain of 15-25%.

Beyond that begins the territory where experience is needed. Overclocking RAM by subtimings on DDR4 for PUBG makes a huge difference in 1% low, but doing it without mistakes on the first try is hard. Fine-tuning PBO/UV on Ryzen or Power Limits on Intel requires stability testing. A custom Windows with no junk, the right drivers, and telemetry disabled.

Our packages:

  • Classic 11 ($25): a clean Windows 11 + drivers + BIOS
  • CustomX ($30): a custom Windows with all unnecessary software removed. BattlEye compatible
  • GamePro ($60): full optimization, CPU/GPU/RAM overclocking and stress tests
  • Separately: DDR4 overclocking, DDR5, CPU, GPU

Results on real hardware

All measurements are after completing the full GamePro package. Settings from this guide, Erangel map, final circles. Captured on our test benches, the same build before and after: treat the numbers as a reference point, your result depends on your configuration and the server.

ConfigurationBefore (average FPS)After (average FPS)Gain
i5-12400F + RTX 3060100160+60%
R5 5600X + RTX 4060130200+54%
i7-13700K + RTX 4070150230+53%

The main gains come from RAM overclocking (it removes the 1% low drops), disabling VBS, cleaning up startup, and the right power settings. In-game settings add 10-15%, the rest comes from the system and the hardware.

Want the same gain in your own PUBG?

We will tune it remotely for your hardware, carefully and with stress tests. Calculate the result with the calculator above or message us in chat.


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