How much FPS optimization adds in PUBG
See the gain for your hardware. How to get there yourself is in the guide below.
- Source: average across measurements on our clients' PCs over 7 years, not a guarantee
- Depends on: your hardware and how cluttered the system is, weaker PC means a bigger gain
- Network: we cut jitter and extra traffic; physical ping to the server depends on your ISP
- Exact numbers: after a free diagnostic of your PC
Quick: best PUBG settings for 2026. Set Render Scale to 100, Anti-Aliasing to Ultra plus Sharpen, textures to Medium, View Distance to Medium, and turn Shadows, Post Processing, Effects, Foliage and V-Sync off. Steam launch options: -USEALLAVAILABLECORES -malloc=system, and in Windows disable VBS and enable XMP. On real rigs this delivered a +53-60% FPS gain and a peak of up to 230 FPS.
Why PUBG still stutters
PUBG launched in early access in 2017 on Unreal Engine 4. That was 9 years ago, but the fundamental problem remains: the game was built fast, the engine never changed, and the maps are huge. 8x8 km of open world with a draw distance of a kilometer and beyond. Krafton fixed a lot over the years, seriously. But UE4 with 100 players on one server, vehicles, physics, and asset streaming stumps even an RTX 4070.
The load splits roughly 55% on the processor and 45% on the graphics card. The CPU handles tick rate, processing the positions of 100 players, and building streaming. The GPU draws terrain, grass, shadows. Both components matter, and the bottleneck can be in either one depending on the situation. Dropping into Pochinki with 30 players in one grid square loads the processor. The final circle in an open field with smoke and effects loads the graphics card.
An SSD is mandatory. Not “recommended”, but genuinely mandatory. PUBG streams textures and building models right during the match. On an HDD, buildings load like putty for 10-15 seconds after you land.
How much FPS optimization will give you
Pick your hardware: I will calculate the FPS gain in PUBG after our tuning. The numbers are collected from real client PCs over two years.
PUBG graphics settings
| Setting | Value | Why |
|---|---|---|
| Render Scale | 100 | Do not touch it. Below 100 everything turns to mush, above 100 kills FPS for no benefit |
| FPP Camera FOV | 90-103 | Most pro players set 94-95. A wider view means more information, but above 103 fisheye kicks in. Try 95 and raise it if you want |
| Overall Quality | Custom | Presets set everything the same, but you want manual control |
| Anti-Aliasing | Ultra / Very Low | Ultra is TAA: a smooth, slightly blurry picture. Very Low removes anti-aliasing, sharper, but with jagged edges. Pros disagree on this. TAA helps you spot enemies at 200+ meters because it removes shimmer. My take: Ultra |
| Post Processing | OFF | Removes motion blur, bloom and other cinematic effects. A clean picture |
| Shadows | OFF | A big FPS gain. Unlike CS2, shadows in PUBG give almost no information about enemies. The maps are too big and there are few corners |
| Textures | Medium | On Low textures turn to soap. Ultra needs 6+ GB of VRAM. Medium is the compromise |
| Effects | OFF | Explosions, fire, smoke. On Very Low they are still visible, just less detailed |
| Foliage | OFF | Grass and bushes. One nuance: at close range vegetation renders the same for everyone, it is anti-cheat protection. But Very Low cuts the draw distance of bushes |
| View Distance | Ultra / Medium | Controls the draw distance of buildings and terrain. Players render at the same distance regardless of this setting. Ultra helps you see buildings at long ranges that an enemy could be hiding behind. But most pro players set Low/Medium for the FPS, because at real combat distances the difference is minimal. If you need every frame, Medium gives a noticeable gain |
| Sharpen | ON | Compensates for the blur from TAA. Free in terms of performance |
| V-Sync | OFF | Adds 20-50 ms of latency. Unacceptable for competitive play |
Resolution
1920x1080 at 16:9. The standard. Some pro players use a stretched resolution of 1728x1080 or even 1440x1080. Enemy models look visually wider and FPS is slightly higher. But in PUBG, unlike CS2, long-range fights matter more, and the loss of sharpness is noticeable.
If your monitor is 1440p, decide for yourself: play at native 2K and lose frames, or drop to 1080p and get a slight blur from scaling.
NVIDIA settings for PUBG
NVIDIA Control Panel, “Manage 3D settings”, “Program Settings”, the TslGame.exe profile.
| Setting | Value | Why |
|---|---|---|
| Image Scaling | OFF | Unnecessary post-processing |
| FXAA | OFF | Blurs the picture, the in-game AA is better |
| Low Latency Mode | ON | Reduces the render queue. Unlike CS2 and Valorant, PUBG has no built-in NVIDIA Reflex, so this control panel setting is especially important |
| Power management mode | Max performance | Keeps the GPU from dropping its clocks when the load decreases |
| Shader cache | 10 GB | PUBG compiles shaders on the first launch of a map. A large cache removes stutters on the second match |
| Texture filtering quality | High performance | |
| Threaded optimization | ON | PUBG works well with multiple render threads |
| Triple buffering | OFF | Useless without V-Sync |
| Vertical sync | OFF |
Digital Vibrance in the NVIDIA display settings can be raised to 65-75%. On maps like Erangel with a pale palette, enemies will stand out more.
AMD Radeon settings for PUBG
AMD Software: Adrenalin Edition, the TslGame.exe profile.
| Setting | Value | Why |
|---|---|---|
| Radeon Anti-Lag | On | Equivalent of NVIDIA Reflex |
| Radeon Anti-Lag 2 | Off | Modifies game code, in theory it could conflict with BattlEye |
| Radeon Chill | Off | Dynamically lowers FPS when idle, unpredictable input lag |
| Radeon Boost | Off | Lowers resolution during mouse movement |
| Wait for Vertical Refresh | Always off | |
| Texture Filtering Quality | Performance | |
| Tessellation | Off (override) |
Windows 11 optimization
PUBG is especially sensitive to two things: VBS and RAM speed. Disabling VBS gives a gain of 5 to 15%, and enabling XMP can add 20% to your 1% low.
| Setting | Where to find it | State | Gain |
|---|---|---|---|
| VBS / Memory Integrity | Windows Security - Core Isolation - Memory Integrity. Check: Win+R, msinfo32 | OFF | +5-15% FPS |
| XMP / EXPO in BIOS | Del/F2 at boot, find XMP/EXPO, enable Profile 1 | ON | +10-20% to 1% low |
| Ultimate Performance power plan | PowerShell as admin: powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61 | ON | +5-10% FPS |
| HAGS (GPU scheduling) | Settings - Display - Graphics - Default graphics settings | ON | For RTX 30+ / RX 6000+ |
| Discord / Steam / GeForce Experience overlays | Discord, Steam, GeForce Experience | OFF | Removes microstutters |
| Startup apps | Task Manager - Startup | Cleanup | Frees up RAM |
A separate note on the render thread. PUBG heavily uses multi-threaded rendering, and on processors with E-cores (Intel 12-14 gen) there is a nuance. If Intel’s Thread Director is enabled, it may throw the render thread onto an E-core, causing a drop. In Task Manager you can manually set the affinity of TslGame.exe to the P-cores. But it is easier to use Process Lasso.
Engine.ini tweaks
File location: %LOCALAPPDATA%\TslGame\Saved\Config\WindowsNoEditor\Engine.ini
Krafton has locked most ini settings over the past years. Old guides from 2018-2019, where dozens of lines were written out, no longer work. The game simply ignores those values. But a few things still take effect.
Add to the end of the file:
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
[/Script/TslGame.TslEngine]
FrameRateCap=0
This disables Bloom, AO, LensFlare and MotionBlur at the config level, and also removes the frame cap. Not a giant gain, 3-5%, but free.
After editing, set the file to “Read-only” (right-click, Properties, tick the box). Otherwise the game will overwrite it on the next launch.
Steam launch options
Right-click PUBG in your Steam library, “Properties”, “Launch Options”:
-USEALLAVAILABLECORES -malloc=system
What works and what does not
| Parameter | Status | Comment |
|---|---|---|
-USEALLAVAILABLECORES | Works | Forces UE4 to use all cores. On processors with 6+ cores it gives a small gain |
-malloc=system | Works | Uses the system memory allocator instead of UE4’s built-in one. More stable on Windows 11 |
-sm4 | Obsolete | It used to switch to Shader Model 4 and gave +10-15% FPS. Krafton removed this option |
-d3d11 | Useless | PUBG already runs on DX11 |
-high | Questionable | High process priority. Windows handles this itself, the difference is within the margin of error |
-lowmemory | Obsolete | Was for systems with 8 GB of RAM. PUBG recommends 16 GB (minimum 8 GB, but 8 will be rough) |
Do not copy long launch strings from 2018 guides. Most UE4 parameters were either locked by Krafton or removed in updates.
Frequently asked questions
”FPS drops at the start of the match during the drop”
This is asset streaming. When you land, the game loads buildings, textures, and interior objects. The load on the SSD and CPU is at its maximum. If you have a SATA SSD, switching to NVMe will noticeably speed up loading. If you have an HDD, that is the first thing to replace.
PUBG has no equivalent of cl_forcepreload from CS2. Assets stream in dynamically and you cannot influence that.
”Fine on Erangel, lags on Taego/Rondo”
Maps differ a lot in complexity. Erangel is the easiest, it is the oldest and geometrically simple. Miramar is heavier because of the detailed desert terrain. Taego is heavy: dense vegetation, complex buildings, more objects per square kilometer. Rondo (8x8 km, released in December 2023, currently in the ranked rotation) is potentially even heavier: dense urban buildings, bamboo groves, underground bunkers. By reports, FPS drops on Rondo are more noticeable than on Taego. The difference between Erangel and the heaviest maps can be 20-30% FPS at the same settings.
”Anti-Aliasing Ultra or Very Low?”
Ultra (TAA) smooths shimmer on distant objects. When you are lying prone with a 4x scope trying to make out an enemy’s head at 300 meters, TAA helps. Very Low gives a sharp picture at close range and saves 5-8% FPS. My advice: Ultra + Sharpen enabled. For PUBG long-range fights matter more than close ones, and TAA + Sharpen compensate for each other.
”Why does PUBG have no DLSS/FSR/XeSS?”
PUBG has no support for NVIDIA DLSS, AMD FSR, or Intel XeSS at the game level. Krafton never integrated any of these technologies. If you are short on FPS and you are GPU-bound, the options are: lower the resolution (1600x900 or stretched 1728x1080), on AMD you can try Radeon Super Resolution (RSR) at the driver level, on NVIDIA there is NVIDIA Image Scaling in the control panel. Both options work worse than native DLSS, but better than just lowering Render Scale.
What you can do yourself, and what is better to hand off
Graphics settings, launch options, ini tweaks, basic Windows optimization. All of this is a one-evening job with a guide. A gain of 15-25%.
Beyond that begins the territory where experience is needed. Overclocking RAM by subtimings on DDR4 for PUBG makes a huge difference in 1% low, but doing it without mistakes on the first try is hard. Fine-tuning PBO/UV on Ryzen or Power Limits on Intel requires stability testing. A custom Windows with no junk, the right drivers, and telemetry disabled.
Our packages:
- Classic 11 ($25): a clean Windows 11 + drivers + BIOS
- CustomX ($30): a custom Windows with all unnecessary software removed. BattlEye compatible
- GamePro ($60): full optimization, CPU/GPU/RAM overclocking and stress tests
- Separately: DDR4 overclocking, DDR5, CPU, GPU
Results on real hardware
All measurements are after completing the full GamePro package. Settings from this guide, Erangel map, final circles. Captured on our test benches, the same build before and after: treat the numbers as a reference point, your result depends on your configuration and the server.
| Configuration | Before (average FPS) | After (average FPS) | Gain |
|---|---|---|---|
| i5-12400F + RTX 3060 | 100 | 160 | +60% |
| R5 5600X + RTX 4060 | 130 | 200 | +54% |
| i7-13700K + RTX 4070 | 150 | 230 | +53% |
The main gains come from RAM overclocking (it removes the 1% low drops), disabling VBS, cleaning up startup, and the right power settings. In-game settings add 10-15%, the rest comes from the system and the hardware.
Want the same gain in your own PUBG?
We will tune it remotely for your hardware, carefully and with stress tests. Calculate the result with the calculator above or message us in chat.
If you want us to set everything up for you, pick a package in the services catalog. Client reviews in Discord.
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